* Add more standard ignored files for Julia
In particular, this adds documentation build artifacts generated by Documenter.jl as well as Manifest.toml, which can appear in docs/, in test/, or at the top level.
* Clarify the intent of each ignored item
Also add a few more build artifacts from BinaryProvider/BinDeps.
Lerna is an increasingly popular tool within node ecosystem to manage package dependencies and having writes to a `lerna-debug.log` following the yarn and npm precedence when error is encoutered.
Rider has its own ignore file, so does Visual Studio. The ignore statements for Rider (idea) IDE should be removed from Visual Studio .gitignore file template.
* Add ignore rules for Pipenv
Pipenv uses Pipfile.lock to maintain Python package information
(metadata, hash, etc.) installed as described in Pipfile. Thus,
Pipfile.lock may vary on different operating systems, platforms
when collaborating. This PR adds Pipfile.lock into the Python
default gitignore. See http://pipenv.org
* Update Python.gitignore
Not to ignore Pipfile.lock in default, but explain
when and why it should be ignored in case of
collaboration. (adjusted according to comment
in github/gitignore#2977 by @drothmaler )
* Apply suggestions from code review
Co-Authored-By: JarryShaw <jarryshaw@icloud.com>
* Update Python.gitignore
As suggested by @shiftkey , elaborate on the problems that users might see with `Pipfile.lock`.
PEP-517 has resulted in some updates to the Python
build process. As a result, a new directory called
pip-wheel-metadata is created on fresh builds.
This PR adds this directory into the Python default
gitignore. See
e5f4bbb7dd/src/pip/_internal/req/req_install.py (L568)
QtCreator above 4.8 version is utilizing a so called "compilation database" which placed in the compile_commands.json and contains generated information.
Only people building Unity plugins will need to import the asset store tools plugin into their project, and it's a toss up whether they want to commit the tooling into their repo (they might or they might not want to, it highly depends on their workflow). The default .gitignore shouldn't be making this choice for these users.
Unity projects targeting the 2.0/3.5 runtime or built with mono < v5.0 generate `mdb` files, not `pdb` files.
Looks like the `crashlytics-build.properties` gets around in more than just the `StreamingAssets` folder, looking at [examples around the internets](https://github.com/auth0/sharelock-android/blob/master/app/src/main/assets/crashlytics-build.properties), so it should probably just be ignored as a filename.