gitignore/UnrealEngine.gitignore

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# Visual Studio 2015 user specific files
.vs/
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# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
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*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
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# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
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# Binary Files
Binaries/*
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Plugins/*/Binaries/*
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# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
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# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*
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# Cache files for the editor to use
DerivedDataCache/*